36 research outputs found

    Hierarchical Modular Optimization of Convolutional Networks Achieves Representations Similar to Macaque IT and Human Ventral Stream

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    Humans recognize visually-presented objects rapidly and accurately. To understand this ability, we seek to construct models of the ventral stream, the series of cortical areas thought to subserve object recognition. One tool to assess the quality of a model of the ventral stream is the Representational Dissimilarity Matrix (RDM), which uses a set of visual stimuli and measures the distances produced in either the brain (i.e. fMRI voxel responses, neural firing rates) or in models (fea-ures). Previous work has shown that all known models of the ventral stream fail to capture the RDM pattern observed in either IT cortex, the highest ventral area, or in the human ventral stream. In this work, we construct models of the ventral stream using a novel optimization procedure for category-level object recognition problems, and produce RDMs resembling both macaque IT and human ventral stream. The model, while novel in the optimization procedure, further develops a long-standing functional hypothesis that the ventral visual stream is a hierarchically arranged series of processing stages optimized for visual object recognition

    Measuring and Modeling Physical Intrinsic Motivation

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    Humans are interactive agents driven to seek out situations with interesting physical dynamics. Here we formalize the functional form of physical intrinsic motivation. We first collect ratings of how interesting humans find a variety of physics scenarios. We then model human interestingness responses by implementing various hypotheses of intrinsic motivation including models that rely on simple scene features to models that depend on forward physics prediction. We find that the single best predictor of human responses is adversarial reward, a model derived from physical prediction loss. We also find that simple scene feature models do not generalize their prediction of human responses across all scenarios. Finally, linearly combining the adversarial model with the number of collisions in a scene leads to the greatest improvement in predictivity of human responses, suggesting humans are driven towards scenarios that result in high information gain and physical activity.Comment: 6 pages, 5 figures, accepted to CogSci 2023 with full paper publication in the proceeding

    Developmental Curiosity and Social Interaction in Virtual Agents

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    Infants explore their complex physical and social environment in an organized way. To gain insight into what intrinsic motivations may help structure this exploration, we create a virtual infant agent and place it in a developmentally-inspired 3D environment with no external rewards. The environment has a virtual caregiver agent with the capability to interact contingently with the infant agent in ways that resemble play. We test intrinsic reward functions that are similar to motivations that have been proposed to drive exploration in humans: surprise, uncertainty, novelty, and learning progress. These generic reward functions lead the infant agent to explore its environment and discover the contingencies that are embedded into the caregiver agent. The reward functions that are proxies for novelty and uncertainty are the most successful in generating diverse experiences and activating the environment contingencies. We also find that learning a world model in the presence of an attentive caregiver helps the infant agent learn how to predict scenarios with challenging social and physical dynamics. Taken together, our findings provide insight into how curiosity-like intrinsic rewards and contingent social interaction lead to dynamic social behavior and the creation of a robust predictive world model.Comment: 6 pages, 5 figures, 2 tables; accepted to CogSci 2023 with full paper publication in the proceeding
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